After an awkward interview with Rock, Paper, Shotgun where Peter Molyneux broke down into tears after realizing he over-promised in his vision for GODUS, he broke down again in a GODUS project video after realizing he can no longer make good games.
The following is a transcript from the Project GODUS Kickstarter video:
Molyneux: This game will be a reinvention of Populous. It is a throwback to my glory days. After all, I practically invented the God genre of video games.
[pause]
Molyneux: Although I wish I could come up with a more original game. I mean to resort to this, I-
[Molyneux begins to cry]
Camera person: Woah, Pete. Calm down. Let me-
Molyneux: Don’t shut the camera off! I want them to see my tears! I want them to see how much I care about making this project!
Camera person: Well, uh. This is slightly embarrassing, are you sure you want me to-
Molyneux: I already cried like a week ago in some other interview! This is just par for the course now!
Camera person: No really, I’m just going to turn it-
Molyneux: Don’t you dare do it, Jim!
[Molyneux regains composure]
Molyneux: So please, help kick-start GODUS. I promise not to over-promise this time! But GODUS will be the best game you will play next year when it releases!
Project GODUS has been slated for a 2014 release date.
Fellow game designer Will Wright also had a similar breakdown a few days ago after realizing he too can no longer make good games.









Now this is real journalism.
(laughs)
What utter bullshit. This was based on a true story, but then you just embellished the shit out of it. This is all that happened with Molyneux crying:
But you’re right. I can’t blame people for not believing. I am going to put everything, every ounce of energy, every piece of myself, every statement I made into this game, because this… Populous created me. I didn’t create Populous.
[That statement was followed by a long silence. And then Molyneux cried.]
Molyneux: I know I’ve said things… I wish I could not say them, I guess. I just… I still believe so much. I swore that when we started 22 Cans that we wouldn’t over-promise, and I guess through stupid mistakes we have. I have to live by those. If it means that the project doesn’t get kickstarted, if it means that people use the Kickstarter to vent their frustrations, then I guess I have to live by that.
RPS: At the same time, though, people are obviously very passionate about god games and about your legacy with them. So you do have that working in your favor.
Molyneux: Yeah. Maybe. I don’t know. We’ll have to see. It would just feel so wrong to go back to a publisher or some investor. I don’t mind using my savings to found the company and create the team and create Curiosity, but there comes a point where you need help on that. I’d rather go and face my critics and face people’s rejection than go down a conventional route, I guess. Maybe that is madness. I don’t know.
It’s pretty fucking pathetic that you would just fabricate this shit and play it off like a real story.
Are you… retarded?
9 out of ten dentists agree