Peter Molyneux Breaks Down Into Tears Again After Realizing He Can No Longer Make Good Games

After an awkward interview with Rock, Paper, Shotgun where Peter Molyneux broke down into tears after realizing he over-promised in his vision for GODUS, he broke down again in a GODUS project video after realizing he can no longer make good games.

The following is a transcript from the Project GODUS Kickstarter video:

Molyneux: This game will be a reinvention of Populous. It is a throwback to my glory days. After all, I practically invented the God genre of video games.

[pause]

Molyneux: Although I wish I could come up with a more original game. I mean to resort to this, I-

[Molyneux begins to cry]

Camera person: Woah, Pete. Calm down. Let me-

Molyneux: Don’t shut the camera off! I want them to see my tears! I want them to see how much I care about making this project!

Camera person: Well, uh. This is slightly embarrassing, are you sure you want me to-

Molyneux: I already cried like a week ago in some other interview! This is just par for the course now!

Camera person: No really, I’m just going to turn it-

Molyneux: Don’t you dare do it, Jim!

[Molyneux regains composure]

Molyneux: So please, help kick-start GODUS. I promise not to over-promise this time! But GODUS will be the best game you will play next year when it releases!

Project GODUS has been slated for a 2014 release date.

Fellow game designer Will Wright also had a similar breakdown a few days ago after realizing he too can no longer make good games.

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5 Responses

  1. TurdSandwich says:

    Now this is real journalism.

  2. TurdSandwich says:

    (laughs)

  3. Zeix says:

    What utter bullshit. This was based on a true story, but then you just embellished the shit out of it. This is all that happened with Molyneux crying:

    But you’re right. I can’t blame people for not believing. I am going to put everything, every ounce of energy, every piece of myself, every statement I made into this game, because this… Populous created me. I didn’t create Populous.

    [That statement was followed by a long silence. And then Molyneux cried.]

    Molyneux: I know I’ve said things… I wish I could not say them, I guess. I just… I still believe so much. I swore that when we started 22 Cans that we wouldn’t over-promise, and I guess through stupid mistakes we have. I have to live by those. If it means that the project doesn’t get kickstarted, if it means that people use the Kickstarter to vent their frustrations, then I guess I have to live by that.

    RPS: At the same time, though, people are obviously very passionate about god games and about your legacy with them. So you do have that working in your favor.

    Molyneux: Yeah. Maybe. I don’t know. We’ll have to see. It would just feel so wrong to go back to a publisher or some investor. I don’t mind using my savings to found the company and create the team and create Curiosity, but there comes a point where you need help on that. I’d rather go and face my critics and face people’s rejection than go down a conventional route, I guess. Maybe that is madness. I don’t know.

    It’s pretty fucking pathetic that you would just fabricate this shit and play it off like a real story.

  4. Brian says:

    9 out of ten dentists agree