New Mirror’s Edge Uses No Buttons in its Controls to Improve Accessibility

In a bid to “reach a bigger group of people,” the developers at DICE are using no buttons in the controls for the Mirror’s Edge reboot in order to improve accessibility for newer gamers.holdlefttowinDICE director Patrick Söderlund explained why the simplified controls are necessary for the new Mirror’s Edge.

“The simplified controls are needed because it’s a reboot,” explained Söderlund, “People did not understand the concept of running in the first game so we have decided to remove all of the buttons from the controls in this one. The only thing players will need to do is push the control stick in the right direction. If you add buttons to the equation, players get confused when there are so many options available to them.”

“It’s a reboot, not a sequel, so we don’t have to improve on the first game or build on its foundations,” continued Söderlund, “We don’t want to alienate people who were fans of the old one, but at the same time, if we have to snub them in order to increase the player base, then so be it. I believe the Mirror’s Edge reboot is a culmination of the best parts of gaming and when players try the button-less controls, they will agree with me.”

We also spoke with EA Labels president Frank Gibeau on why they had DICE work on a reboot rather than a sequel.

“We don’t want newcomers to the series playing the original Mirror’s Edge and then not trying the new one because it was so difficult,” said Gibeau, “This is one of the main reasons we’re calling this a reboot and not a sequel. So when people ask for a Mirror’s Edge game, we hand them this one rather than the old one in order to increase the chances of gaining a fan.”

“As I’ve said before, the most important thing about this reboot is increasing the amount of people who buy it,” continued Gibeau, “The mistake that other companies make is that they create games for gamers when then should be creating games for people. We’re hitting every check mark to ensure this happens. Accessibility, good marketing, Asian female character. These are the three things that will sell the new Mirror’s Edge to people.”

One of the new features of the Mirror’s Edge reboot is that there will be a compass in the upper part of the screen telling people which way to hold the control stick.

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8 Responses

  1. mark peters says:

    this has to be the most stupid decision ever.

  2. Doubleyew Tea-eph says:

    This is a joke right? Like, they really can’t be making a game where you just press the joystick in the direction a compass tell you, can they? Are “gamers” really that terrible?

  3. Keenen R. says:

    I think this defeats the whole purpose of Mirrors Edge..
    Even “Brink” had an easy-mode button to press. At least let the players choose if they want to be “confused” or not…

  4. Don Chon says:

    I think the problem with the game was its title. It was an anticipation of contemporary masses failing to understand applications with rather elusive names. You just have to look at the AppStore to see for yourselves. Titles are pretty straight forward and it’s not going to get any better!!

    Besides, this EA dude got it all wrong. People didn’t have problems with the concept of BUTTONS dammit, but with that of RUNNING.
    You have to base your gameplay on dynamics people understand, unless you plan to shoe horn tutorials which are going to take a substantial amount of disk space. The vast majority of people either walk or sit down. I think I even read that the average citizen only runs like 0.7% in his whole lifetime. If you don’t practice running, you become less efficient at it and you can, in theory, FORGET about it. It’s as simple as that. You hardly ever see someone running in a city, and those rare ones who do are generally weirdly dressed, asocial sweaty individuals who somehow make it a duty to inhale more pollution than strictly necessary. Boggles the mind.
    Besides, by lowering the action’s pace, you lower the difficulty level since players have more time to REACT.

  5. Anden says:

    I am a huge fan of the game and this article got me really upset. Not cool!
    You’ve gotta make it more clear that this site is not to be taken seriously!!

  6. Crocodile says:

    Why not making it like Dragon’s Lair QTE, press correct button on proper timing or you’ll fall

  7. Anonymous says:

    All the facepalms.

  8. Brian Worden says:

    Looks like I’m not going to bother with this one. All DICE needed to do was improve upon the original game. EA and DICE just failed and the game isn’t out.